#include <Player.h>

using namespace Ogre;
using namespace NxOgre;

Player::Player() :
	playerCam(0),
	playerSceneNode(0),
	playerEntity(0),
	playerBody(0)
{
}

Player::~Player()
{
}

void Player::createPlayer()
{
}

void Player::updatePosition()
{
}

void Player::updateOrientation()
{
}